New and somewhat improved Blank Track:
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I would like to, first off, thank the people who helped make this new and updated track folder possible.
JLV, DJ, Checkerz, Hagg, and a bunch of others... ;)

The Tileinfo, and tiles are from 2012 millville, which I personally feel give a really solid start for your traction. I can not remember if I have changed anything on them, but as they are the work pretty good for an all around good feel. The lighting is setup with a late afternoon or early morning feel (dynamic lighting is set to 0, so if you want to use it make sure to set it to 1) and I have included a custom environment for your usage. I included the decals from my supercross track to get you started. Make your own or adjust the colors on these to customize to your track.

I have left all of the stock billboards and statues included from the last updated blank track. This track is also 2049 on the size. In the terrain.hf I have left the scale at one and set the height to 100. A little overkill, but should point you in the right direction.

Note 1:
When you start building your track and you rename the folder to "yournew_track-name", make sure that you leave no spaces in the folders name as you will have problems when you start working in the game files. the underscore " _ " and dash " - " are okay to include.

Note 2:
After you have renamed the folder you will need to open each of the following files and begin setting them up. I will include a description for each:

desc - This file is where your tracks name goes. It can be whatever you would like. This is how you will find the track in the list.

billboards - Right now there is nothing in the billboards file, so it is not a major concern. If you add custom billboards this is where they will go. 

decals - This is where you will link to all of your decal files. You will need to change the @yourtrackname/ to @whatever-your-tracks-folders-name-is/.

flaggers -  This is how you set up the 30-second board person, the finish flagger guy and the individual flag points. If you are just using the stock "jlv"guys, you will just need to determine their location and insert the values here. If you are using custom files you will need to link them. Also you can set a "y" value for these if you want them off the ground.

lighting - You will set up all of your lighting information here. This includes the environment and all of your flares (light points, for like night races or the sun if you would like). This is where you turn on the dynamic lighting (makes your normals and specs more awesome) and uses the shadows.pgm file instead of the shadingx2.ppm. Make sure to change the @yourtrackname/ to @whatever-your-tracks-folders-name-is/.

statues - This is where all of your objects will go. Right now there is only stock items so you should not need to worry too much about this file. As you add custom objects they will go in here.

terrain.hf -  This file is very important for all of your scaling and height on your track. This track is set up at 10 1 0.000000 100.000000. If you are trying to figure out how all of this works take a look at other tracks terrain.hf and their terrain.png to get an idea.

tileinfo - This is where you will change the friction, erosion, and roost infromation for your track. If you don't know what your doing I would suggest not too mess with this too much until you are comfortable doing so. As I have included the tiles with the track you will need to change the @yourtrackname/ to @whatever-your-tracks-folders-name-is/. Also you can edit the *.ppm files with your image editing software to match the colors of your decals.

If you get stuck, and I assume you will, there are tons of tutorials in the forums and don't forget that google is your friend. Here are my favorite tutorials and where I send people for help:

http://forum.mxsimulator.com/viewtopic.php?f=11&t=1134 - Track Files explained!

http://forum.mxsimulator.com/viewtopic.php?f=11&t=3166 - Tileinfo Info

http://forum.mxsimulator.com/viewtopic.php?f=11&t=6371 - Rendering a shadow map!

http://forum.mxsimulator.com/viewtopic.php?f=11&t=6759 - Tutorial-Using Decals!


Hopefully those will get you started and pointed in the right deirection. If you use this track as a base make sure you thank the guys I mentioned above and anybody else who needs mentioning.
Thanks,
TwistMoto